
The Arcane Tower
Brings magic and meditation into the world.
The world
A valley of about 1 km², closed in by the Fringe and small enough to cross on foot. At its center, the Steps: a town without a king that grows with what players build.
The town
The Steps have no king. Since the Pact that founded the town, the council of trades has made requests and the people have built them. In the game, these become community projects. Any player can bring wood, stone and other materials to a building site. Each finished project changes the world for everyone.

The first project
Before the tower, there is no magic in the world. It is not locked away; it simply does not exist. Once the last stone is laid, the tower opens a shop selling reagents and scrolls. Magic and meditation become available to anyone who wants to learn.
Bringing materials to a building site is a vote for that project. The scoring favors many people taking part over one person with many accounts. Each vote offers three different paths: a new trade, an infrastructure project, and something social.

Brings magic and meditation into the world.
Alchemy lab
East bridge
Scholar's archive
Farm
Player market
Fishing dock
Stable and mounts
Watchtower
Duel arenaHover over a card, or tap it, to bring it forward.
Projects that lose return in later votes. A building may be finished before its system is ready; in that case it is marked waiting until the trade arrives in the game.
The world
A valley closed in by the Fringe, small enough to cross on foot. At its center, the town steps down to the river on three terraces. It has no walls, only vegetable gardens, low fences and gateways along its edges.